

Overall I enjoyed using this software to make games and it does have tons of options and features available to you if you wish to publish or make money off of your games.
#Stencyl as animation code#
It’s sometimes hard to find the code block you need to drag into place to perform a given action or function, especially since some actions are only available from within a scene behavior. There is a lot to love about this development software, the interface is awesome and inspiring, but it does have it’s drawbacks. These are some of the more unique features of Stencyl. to be shared or stored on their community collaboration site called “Stencyl Forge”. Allows you to post animations, behaviors, music, etc.It can be used to select a color, change it’s name, etc.) The behavior’s can be made to accept certain customization options to be selected (by the game creator) when attached to an object.(Background objects verses foreground ones, etc.) It does have layering system on the screen editor.Other ways are possible, just not recommended by the program due to possible slow down while running a game. Uses a “tile map” system to create the backgrounds.Behaviors can pull information from other behaviors.This method isn’t perfect as you have to provide numbers or other information onto these “building blocks” and knowing which one will suit which purpose can get confusing. Coding is performed by arrange color coded “puzzle pieces” which hint at where they must go and in which order.The exception is that certain behaviors must be attached to a scene if it was made for such. These are called “Behaviors” and are universal with all objects. One of my favorite features is that all code is written into self sufficient containers that are “attached” to the objects you want to execute them.A work around is given at the Stencyl website under the “Gotcha” section of the “Pro Subscription” page, at least their is at the time of this writing. Stand alone games are exported in the format of the OS you’ve created them on at the time of export (read Windows or Mac).
#Stencyl as animation for android#
The bonus is, as of Stencyl 2.5 they should have the ability to create “native C++” stand alone games as well as the ability to create games for Android devices. With the current state of things, Linux isn’t supported due to the fact that the stand alone feature requires Adobe Air, which is no longer being supported by Adobe on the Linux flavors of operating systems. So why is it even on this site? Because of the simple fact that you can create “Flash” games for free. Both services allows you to remove the “Splash-Screens” and “Watermarks” from your games as well. The other option at around $80 allows you to create stand-alone games. This can be quite expensive depending if you’re wanting the ability to create games for the iPhone/iPad at a whopping $200 per year. Crossfade animation in next animation over time. With the evolution of Stencyl came a pay-to-publish process in the form of a yearly subscription. Sets the Animation mix from animation name, to animation name, with duration, for the created Spine attribute.
